OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellSafe-Inferred
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Colors

Description

This module corresponds to section 2.14 (Colors and Coloring) of the OpenGL 2.1 specs.

Synopsis

Lighting

newtype Light Source #

Constructors

Light GLsizei 

Instances

Instances details
Show Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

showsPrec :: Int -> Light -> ShowS

show :: Light -> String

showList :: [Light] -> ShowS

Eq Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

(==) :: Light -> Light -> Bool

(/=) :: Light -> Light -> Bool

Ord Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

compare :: Light -> Light -> Ordering

(<) :: Light -> Light -> Bool

(<=) :: Light -> Light -> Bool

(>) :: Light -> Light -> Bool

(>=) :: Light -> Light -> Bool

max :: Light -> Light -> Light

min :: Light -> Light -> Light

light :: Light -> StateVar Capability Source #

maxLights :: GettableStateVar GLsizei Source #

Lighting Parameter Specification

data Face Source #

Constructors

Front 
Back 
FrontAndBack 

Instances

Instances details
Show Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Methods

showsPrec :: Int -> Face -> ShowS

show :: Face -> String

showList :: [Face] -> ShowS

Eq Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Methods

(==) :: Face -> Face -> Bool

(/=) :: Face -> Face -> Bool

Ord Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Methods

compare :: Face -> Face -> Ordering

(<) :: Face -> Face -> Bool

(<=) :: Face -> Face -> Bool

(>) :: Face -> Face -> Bool

(>=) :: Face -> Face -> Bool

max :: Face -> Face -> Face

min :: Face -> Face -> Face

materialAmbient :: Face -> StateVar (Color4 GLfloat) Source #

materialDiffuse :: Face -> StateVar (Color4 GLfloat) Source #

materialAmbientAndDiffuse :: Face -> StateVar (Color4 GLfloat) Source #

materialSpecular :: Face -> StateVar (Color4 GLfloat) Source #

materialEmission :: Face -> StateVar (Color4 GLfloat) Source #

materialShininess :: Face -> StateVar GLfloat Source #

maxShininess :: GettableStateVar GLfloat Source #

materialColorIndexes :: Face -> StateVar (Index1 GLint, Index1 GLint, Index1 GLint) Source #

ambient :: Light -> StateVar (Color4 GLfloat) Source #

diffuse :: Light -> StateVar (Color4 GLfloat) Source #

specular :: Light -> StateVar (Color4 GLfloat) Source #

position :: Light -> StateVar (Vertex4 GLfloat) Source #

spotDirection :: Light -> StateVar (Normal3 GLfloat) Source #

spotExponent :: Light -> StateVar GLfloat Source #

maxSpotExponent :: GettableStateVar GLfloat Source #

spotCutoff :: Light -> StateVar GLfloat Source #

attenuation :: Light -> StateVar (GLfloat, GLfloat, GLfloat) Source #

lightModelAmbient :: StateVar (Color4 GLfloat) Source #

ColorMaterial

Flatshading

data ShadingModel Source #

Constructors

Flat 
Smooth 

Instances

Instances details
Show ShadingModel Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

showsPrec :: Int -> ShadingModel -> ShowS

show :: ShadingModel -> String

showList :: [ShadingModel] -> ShowS

Eq ShadingModel Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

(==) :: ShadingModel -> ShadingModel -> Bool

(/=) :: ShadingModel -> ShadingModel -> Bool

Ord ShadingModel Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Color clamping

data ClampTarget Source #

Instances

Instances details
Show ClampTarget Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

showsPrec :: Int -> ClampTarget -> ShowS

show :: ClampTarget -> String

showList :: [ClampTarget] -> ShowS

Eq ClampTarget Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

(==) :: ClampTarget -> ClampTarget -> Bool

(/=) :: ClampTarget -> ClampTarget -> Bool

Ord ClampTarget Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

data ClampMode Source #

Constructors

ClampOn 
FixedOnly 
ClampOff 

Instances

Instances details
Show ClampMode Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

showsPrec :: Int -> ClampMode -> ShowS

show :: ClampMode -> String

showList :: [ClampMode] -> ShowS

Eq ClampMode Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

(==) :: ClampMode -> ClampMode -> Bool

(/=) :: ClampMode -> ClampMode -> Bool

Ord ClampMode Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

compare :: ClampMode -> ClampMode -> Ordering

(<) :: ClampMode -> ClampMode -> Bool

(<=) :: ClampMode -> ClampMode -> Bool

(>) :: ClampMode -> ClampMode -> Bool

(>=) :: ClampMode -> ClampMode -> Bool

max :: ClampMode -> ClampMode -> ClampMode

min :: ClampMode -> ClampMode -> ClampMode