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SoTextureCoordinatePlane.h
1#ifndef COIN_SOTEXTURECOORDINATEPLANE_H
2#define COIN_SOTEXTURECOORDINATEPLANE_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoTextureCoordinateFunction.h>
29#include <Inventor/fields/SoSFVec3f.h>
30#include <Inventor/SbVec4f.h>
31#include <Inventor/SbVec3f.h>
32
35
36 SO_NODE_HEADER(SoTextureCoordinatePlane);
37
38public:
39 static void initClass(void);
41
44
45 virtual void doAction(SoAction * action);
46 virtual void GLRender(SoGLRenderAction * action);
47 virtual void pick(SoPickAction * action);
48 virtual void callback(SoCallbackAction * action);
49
50protected:
52
53private:
54 static const SbVec4f &generate(void *userdata,
55 const SbVec3f &p,
56 const SbVec3f &n);
57 static void handleTexgen(void *data);
58
59 // Note: Microsoft Visual C++ 6.0 needs to have a type definition
60 // and an explicit variable declaration, just using
61 // "struct { ... } gencache;" won't do.
62 typedef struct {
63 SbVec3f s, t;
64 float mul_s, mul_t;
65 SbVec4f ret;
66 } gencache_t;
67
68 gencache_t gencache;
69
70 void setupGencache(void);
71};
72
73#endif // !COIN_SOTEXTURECOORDINATEPLANE_H
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:34
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
virtual void doAction(SoAction *action)
Definition SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:32
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:31
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition SoTextureCoordinateFunction.h:29
The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane.
Definition SoTextureCoordinatePlane.h:33
SoSFVec3f directionT
Definition SoTextureCoordinatePlane.h:43
SoSFVec3f directionS
Definition SoTextureCoordinatePlane.h:42

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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